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USER EXPERIENCE // USER INTERFACE

WORKS // INTERNSHIPS

BACHELOURS DEGREE IN CROSSMEDIA 2024

User research, user-flow,

creative strategy implied in different digital and non-digital mediums.

Meeting the team of 7Sense at the first ever Baltics XR Conference realiti.express in 2024, organized by Estonian Virtual and Augmented Reality Association (EEVR).

I have secured an UX internship in 7Sense, starting in January 2025.

7Sense has invented a headset for blind and individuals of vision impairment, that imitates movements and objects by signaling haptic vibrations to the headset that is sensible around the forehead area.

7SENSE THE TELEHAPTIC SIGHT COMPANY

7SENSE THE TELEHAPTIC SIGHT COMPANY

I have secured an UX internship in 7Sense, starting in January 2025.

7Sense has invented a headset for blind and individuals of vision impairment, that imitates movements and objects by signaling haptic vibrations to the headset that is sensible around the forehead area.

Meeting the team of 7Sense at the first ever Baltics XR Conference realiti.express in 2024, organized by Estonian Virtual and Augmented Reality Association (EEVR).

I have completed lessons in Tallinn University (Baltic Film, Media and Art Institute):

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- Introduction in Artificial Intelligence 2024 by  Ana Victoria Falcon Araujo (as a guest student)

- Introduction in Virtual Reality 2024 by  Ana Victoria Falcon Araujo (as a guest student)

- Introduction in Virtual Reality 2021 by Rein Zobel

SEPTEMBER 2024 - JANUARY 2025

TELIA WOMEN IN TECH ACADAMEY STUDY PROGRAM

IN USER EXPERIENCE

Only 15 people out of 350 applicants got in to UX study program.

Google Coursera, Figma, User Interface.

Only 15 people out of 350 applicants got in to UX study program.

Google Coursera, Figma, User Interface.

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2D VIDEOGAME "VOID OF HERMES"

CREATED IN 72H FOR
ESTONIA BIGGEST GAME JAM
TALTECH GAME JAM 2024

My role was make a user flow map, so the team understands user path.

My purpose was to approach user experience creatively and decided to design audio/voiceovers to guide the user.

Screenshot 2024-10-21 172847_edited.jpg
Screenshot 2024-10-21 172913_edited.jpg

MY TEAM WON THE 2ND PLACE OUT OF 53.
200 PARTICIPANTS.

Screenshot 2024-10-21 172913_edited.jpg

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me

My role was make a user flow map, so the team understands user path.

My purpose was to approach user experience creatively and decided to design audio/voiceovers to guide the user.

NB! The game goes in development in January 2025

NB! The game goes in development in January 2025

2D VIDEOGAME "VOID OF HERMES"

CREATED IN 72H FOR
ESTONIA BIGGEST GAME JAM
TALTECH GAME JAM 2024

MY TEAM WON THE 2ND PLACE OUT OF 53.
200 PARTICIPANTS.

* * *

University assignment- make an interactive story with branched out plots (multiple endings). Filmed, visuals edited, video edited, copywritten, sound designed and scripted by me.

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